The domain is located inside the stomach of the mythical world snake Jörmungandr. Whatever it eats is broken down into atoms in the matter of seconds, essentially ceasing to exist in its original form.Ĭombative domain that is opened by the sorcerer making a circle with their thumbs and index fingers representing the Ouroboros, a snake eating its own tail which represents infinity. When fully manifested, Fenrir’s stomach acid rapidly dissolves anything it consumes. In order to offset this, they created a binding vow By placing an arm inside garmr’s mouth and ordering it to eat it, the sorcerer creates a sacrifice that grants them enough CE to comfortably summon Fenrir. It disappears right after alongside whatever was in its mouth.ĭue to its power, it is very costly and straining for the sorcerer to fully summon and maintain Fenrir. When partially manifested, Fenrir’s head or claws appear in front of the sorcerer and viciously attack whatever is in range. Between its size and jaw strength, a single bite is enough to take large chunks out of people or objects.
#Norse airattack skin#
Its skin and muscles are very dense granting it incredible strength and durability, and Its teeth and claws are sharp enough to cut through solid steel. It stands at 12 feet tall and has special grade physical stats that it uses to overwhelm opponents. Unlike the other shikigami, Fenrir can mostly only be partially manifested due to the strain it puts on the sorcerer and their CE reserves. The sorcerer calls forth and summons their most powerful Shikigami, the great wolf Fenrir. Due to being a hound it has an incredible sense of smell and can assist the sorcerer in tracking down targets. The sorcerer is immune to this specific poison only. Its saliva is more poisonous than a Komodo Dragon’s, and a few bites are enough to kill an elephant. Garmr(Grade 1): Hel-hound shikigami that uses its raw speed and ferocity to overwhelm opponents. It is 6 feet tall with a wingspan 3 times that size, and it can use its powerful wings to create strong gusts of air capable of causing great havoc. Hræsvelgr(Grade 2): Large eagle shikigami that can fly at fast speeds and attack enemies with its sharp beak and talons. It uses its strong legs to be able to move at blinding speeds on land, water, and even air. Sleipnir(Grade 3): 8 legged horse shikigami that is used mostly for transportation and as a mount in battle. The sorcerer can also take them over in order to see or speak through them. They act like reconnaissance drones that can instantly record and share information with the sorcerer remotely. Huginn and Muninn(Grade 4): These two raven Shikigami are automatically unlocked with the technique. Each beast is unlocked when the sorcerer grows and matches its Jujutsu grade level in skill and power, but once unlocked they continue to grow with the sorcerer. Shikigami based CT that lets the sorcerer summon 6 mythical Norse beasts to fight alongside them.